Players will be able to build their own towns and then form alliances with other players to work together to create kingdoms and empires.Įven if there is no direct PvP between players, there will be competitions between player-made towns for resources. This will all happen in a procedurally generated world that can be permanently changed by the players. In BitCraft players are encouraged to work together to form communities and build villages, towns, and cities. Work Together Player will be able to create their own settlements in BitCraft Instead of focusing on just combat, BitCraft will focus more on community building, exploration, and life skills such as crafting, fishing, or farming. Though not much is known about the game at this time, it’s clear that BitCraft aims to take a different approach to the MMO genre, both in terms of gameplay and graphics. Details of participation in these benefit plans will be provided if a candidate receives an offer of employment.BitCraft is an upcoming sandbox MMORPG from Clockwork Labs. Subject to the same considerations, the total compensation package for this position may also include equity awards, in addition to a range of medical, financial, and/or other benefits. Offers for applicants from other countries will be based on their regional norms and the requirements of each location. The base pay range offered at the start of employment for a mid-senior level applicant residing in the United States is expected to be in between $110,000 and $160,000 USD per year depending on the factors above. Offers may also be adjusted based on job-related knowledge, skills, experience, and other objective business considerations. ![]() Consequently, high cost of living areas may expect offers in the higher end of the range whereas lower cost of living areas may expect offers in the lower end of the range. Our goal is to provide fair and equitable compensation based on market location as well as an individual candidate’s specific qualifications for an open role. Although we otherwise have very flexible individual work schedules, we do meet daily so we will only be considering applicants located within a UTC +2 to UTC -7 timezone. We’re still a small team, so it's common for team members to take on things they've never tried before (eg: shader code, audio, procedural terrain generation, art integration, login queues, and beyond)Ĭlockwork Laboratories is a fully remote distributed team. You're excited when you get a chance to try something new.You are happy to share your ideas and expertise to help improve the game or the team experience.You have 5 or more years of programming experience in a high level language (C#,C++,Rust).You have 3 or more years experience developing and shipping games in Unity.Our team lives and works in multiple timezones and we work in multi-disciplinary teams so working both independently and collaboratively with team members of varied backgrounds and skillsets will be a big part of this role. ![]() For more info on the game, check out our website!Īs an engineer at Clockwork Labs you’ll be responsible for designing, implementing, testing, and debugging new and existing game systems in Unity, as well as participating in peer review of your work and that of your colleagues. If you have mid - senior level experience building game systems for a multiplayer game in Unity and BitCraft Online looks like a game you'd be excited to work on, we'd love to explore a fit with you. We are building BitCraft Online, a game that takes you to a world where you can explore, build towns with other players, and become a master of your craft. is a venture backed fully distributed game studio focused on building massively-multiplayer “societal games” that are less focused on pure combat and instead encourage social interaction and creative cooperation between players.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |